"Dude, You HAVE to Try Canyon Carnage!"
Okay, imagine this: One player is in a full racing seat with a steering wheel, flooring it through a mutant-infested wasteland. The other? In VR, manning a turret, blasting everything that moves. That’s Canyon Carnage—pure, co-op chaos.
I played as the gunner. In VR, I was swiveling, locking onto raiders in cobbled-together death machines. When I hit them, parts flew off—wheels, oil, fire, the whole deal. But if we took too many hits? Our car slowed, armor shredded, and suddenly, escape wasn’t so easy.
And the best part? While waiting, I wasn’t just standing around—I was playing. You scan a QR code and jump into wasteland-themed mini-games on your phone. Win, and you get points to either repair the players… or, like a true wasteland scumbag, spawn more enemies. (Guess which one I did.)
By the end, I was out of breath, my driver was screaming, and I need another run. If you see this game, play it. You’ll thank me later.
- Imaginary visitor at the convention
More In-depth:
so the game runs on one PC, connected to it is a screen and racing seat along with steering wheel and pedals. For player one.
Also connected to it is a VR headset, for the turret for player 2.
Its a procedurally generated terrain, with a curved world shader, so we can hide that we Arent generating too much terrain, and we hide the enemies we spawn out of sight. Canyon star wars pod-racer style.
They are driving in the wasteland, post apocalyptic landscape.
Players have stolen the fuel from the mutants and are running away. No big story, its drivey drivey, shooty shooty, bangbang is fun!
Rough AI can take over for either player if only one player is present. But almost any player SHOULD be better than this AI.
When players shoot the enemies, they take damage, smoke, loose oil, loose a wheel or parts of the vehicle, catch fire and explode(use HP to track damage).
When players get shot, they can get damaged or loose speed. Late game you loose HP, early game they get slowed (X percent, to be set after testing) gradually they loose protection after 3 minutes they might take 50% damage and be slowed 50% of max. (Both settings to be tuned when testing)
Spectators can scan a QR code, and on a website where they play various wasteland mini-game fix-engine puzzles made in unity. Examples: 4*4 pipes rotated randomly, fluid in one top pipe must be directed to another pipe, rotate each pipe until fluid comes through. minesweeper. wire connector. tetris-like. After each game, they can use points to either heal players or spawn enemies.